Sporting Apple Watch: a Runner’s Experience

How does Apple Watch UX rate for runners? Do you need to tote your iPhone? What about battery life? A field test proves my expectations wrong. It came encased in a slender plastic shell reminiscent of the early MacBooks. Together with the accessories and spartan user’s guides, the shell…

Watch & Wear – UX Design for Smartwatches

Smartphone zombies are wreaking havoc around the world. They stare down at their screens completely oblivious to traffic, potholes, lamp posts and other hurdles. And now smartwatches are coming onto the scene. So who do we have to look out for now? Meet “WatchDawg”: He's on a mission – and his…

Motion is Emotion: Prototyping Microinteractions for Apple Watch with Framer Studio

Static wireframes are perfect for getting your information architected. But when it comes to bringing your app to life, you have to prototype the motion. Why? Because motion is emotion. And you can quote me on that. Whether a coiling bar, a fluidic zoom, a physically realistic bounce, an amusing…

Watch out? Watch in! Thoughts on the Apple Watch

Apple’s video presentation of their wonder wearable completely won me over. It wasn’t just Jony Ive’s cultured British accent. Or the technopornographic close-ups of the watch’s curves. It was the shots of people wearing the watch in their everyday life: at work and working out. It…

Humans and Computers

What do you get when you put 750 nerds in a room with free beer on tap? Humans interacting not with, but about computers. These are the top three things I took with me from this year’s Mensch und Computer (Human and Computer) conference in Munich — from talks and…