Apple’s video presentation of their wonder wearable completely won me over. It wasn’t just Jony Ive’s cultured British accent. Or the technopornographic close-ups of the watch’s curves.

It was the shots of people wearing the watch in their everyday life: at work and working out. It was so easy to envision people around you wearing one as if it’s just a normal everyday thing.

On the way home after the announcement, I got to thinking:

It'll feel right at home.

What could be easier than upping the thermostat, changing the channel, skipping tracks or turning off the oven from the comfort of your wrist?

Doodle me.

6817 11 12380 7415?

I remember trying to decipher pager code back in the 90s. Sometimes you couldn’t stop laughing about the alternate meanings of a message.

I can’t wait to create secret pictographic languages with friends and family and have tons of laughs along the way.

A nice gesture?

The Apple Watch has an accelerometer. I’m sure it’s just a matter of time before they couple that with optical sensors to detect your movements in 3D space — a development that would literally open doors.

Imagine remotely controlling objects with the flick of your wrist.

A little UI

Designing for such a small screen will force us to focus more than ever before:

  • Information hierarchy can be established by moving content in from off canvas, zooming in or out of areas.
  • Textual information is secondary to visual information. Icons, symbols and other visual elements will have to be animated in ways that communicate reaction to a user’s input.
  • We’ll have to find creative ways to prototype and test UI for watches. Anyone up for a prototyping watch App?
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Brian Louis Ramirez

User Experience Designer @ grandcentrix. Mashes a chunk of client requirements, a heap of user needs, a pinch of playfulness, layers with teamwork, heats to the 3rd degree, and serves to enjoy.



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